Wednesday, 10 December 2014

Better water

I wanted to go back and improve on my water jets and fountain as the materials and way I had done them were not how I would like. For pointers of where to start I went and looked at the Unreal 4 example map on effects. This gave me a good idea on how to use GPU particles for my fountain and water jets.

Old Jet

New Jet

This new jet has a lot more effects on it that make it appear more water like. I took the material for the water particles in the example map and edited it slightly for starters to make the water look how I wanted. I then began working on how the water fell out of he lions move. Initially it was just falling straight down which did not look realistic. I added a constant initial velocity of -50 to it to make it begin to curve outwards.

The next issue was the particle going through the floor on the level. To counteract this I added a collision module. This had the added effect that I could create a subtle water splash effect without the need for another em-miter. I set the collision to bounce and increased the friction. This created a little pool of bouncing particles at the base of the jet which acts like a water splash.

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