Monday, 27 October 2014

UVing and starting to put interior assets in Unreal

After modelling most of the interior assets, I began to put them into Unreal. This meant I could play around with the layout of each room. I wanted to make sure each room did not feel empty yet was not overcrowded. I also wanted to tell a story with the assets I included. I wanted to make the rooms feel inhabited and furnished in a Moorish style as if the palace was being used again. With more time I would have loved too add a lot of small assets on the dressing tables and on surfaces but for now I have just allowed time for base assets to describe the role of each room.

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